Ethras

Session Notes - 0
08-06-10

The PCs gathered, for one reason or another, in the town hall in Giladi. Each with a small, blue ticket that they acquired through various means. Without any association with one another, they are forced together in order to benefit from the little blue blessings. They are given the opportunity to become the next group of adventurers for Giladi with the hopes of bringing even more coin to the town to jettison it to new heights. They are brought to “The Gauntlet” to compete with the other, organized groups who have come to make names for themselves. Making their way past its dangers they come across the Strong Oak Guild making off with the objective, a small statue of Avandra. After a fierce battle they manage to wrest the statue from the guild and exit the Gauntlet before the last group gets the drop on them. The exit to the Gauntlet led to what seemed to be a base of operations being built for this yet, unnamed group of adventurers (maybe the extra white guys?). Mayor Sohoni congratulates the group for their efforts and brings them to his sea-side manor to rest before they begin their new careers.

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Session Notes - 1
09-03-10

After having slept at the mayor’s mansion in Giladi, the PCs find themselves being subjected to forced labor at a mining camp in an unknown land. After a brief time of having worked the camp, the PCs are rescued by a mysterious band of warriors. With a cold and serious demeanor, they instruct the PCs to head out of the camp by way of the warehouses behind the jail cells. Fighting through hobgoblins and drakes, they finally make it to the rendezvous in one of the warehouses.

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Session Notes - 2
11-12-10

The PCs follow Joruri Larsen’s instructions and navigate Ironspike towards the tunnel that the Wise
Knights dug underneath the camp. Approaching the tunnel entrance they find the Warden and some of
his guards have captured and are interrogating two of the Wise Knights. The PCs fight a tough battle against the warden, his lieutenant, and a swarm of needlefang drakes and barely rescue both knights. After going through the tunnel they are taken a few miles off to a small camp the Wise Knights made as a way point for the prisoners to be taken to Khedesh. Caught in a strange land of two warring nations, surrounded by mountains, and no stars in the night sky for the week they have been away; they have still not been able to understand where they are and how they got there.

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Session Notes - 3
02-04-11

The PCs are given brief directions by their guides. They must head travel east for two days through the forest of Morngram and cross the Great Divide into Khedesh territory. Once in Khedesh, they must head northeast for three days to reach the capital. Being led by Ria they fall into an ambush set up by a pack of goblins and well-trained spiders. Ria is impaled by a trap at the onset and Heike’s dieing body is dragged away. The PCs follow the Heike’s trail through the forest. The trail leads to an open pit with spider webbing leading down. They fight off another band of goblins and spiders and now contemplate their next move.

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Session Notes - 4
02-18-11

The PCs find themselves at the top of a hole leading down in the middle of the forest where the trail of Heike’s body being dragged ends. Unsure whether or not to descend into the unknown, Jaronyx calls forth a hand of fate. The hand indicates that the rewards down the hole are greater than those to the east. They begin their climb down the spider webs clinging to one side of tunnel. As they make their way down, the tunnel begins to widen and they see goblins awaiting their arrival. One of the goblins shoots at the PCs with bright light from the end of his staff while spiders come out to attack the unfortunate climbers. Half of the party finally made their way off of the webs only to fall into an awaiting pit. The battle was rough, but with superior strategy, the PCs finish off their foes by knocking the staff-wielding goblin and another of his companions into a hole that leads further down into the cavern.

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Session Notes - 5
04-15-11

The PCs find themselves above another hole leading down in the cave of goblins and spiders. One-by-one the PCs go down the ropes. Once having descended, the goblin king and his big pet spider attack. The PCs brave rocks crashing from above and poison spitting from the spider’s mouth to defeat the foes that were pursuing them through the forest. A letter was found on the goblin king’s body. The letter was sealed with a symbol of a clenched fist facing forward with light emanating from the palm and escaping between the fingers; it read:

Bryath,
The Wise Knights have launched another attack; this time against Ironspike. Rothlen was killed
during the battle. They left with prisoners during the night and must travel near your outpost to
get back to Khedesh. Be sure they don’t make it. Bring back the prisoners alive if possible.
Eliminate the Knights.
PS

Around the corner from where the battle took place, the PCs found a small cache. Next to the cache was a note accompanied by a map. The note read:

Heike,
Ria needs an opportunity to prove herself. Give her this opportunity on your trip. Take
this map to find the crossing point of the Great Divide. The currents may be too strong if
you cross north of this point. Further south will take you closer to Tanick-Tia. It is easier to
cross the Divide there, but you must do so quickly. The wildlife is very territorial.
Joruri

The map accompanying the note shows the crossing point that Heike and Ria were to use to take the
prisoners to Khedesh.

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Session Notes - 6
04-29-11

The party headed out from the goblin cave to the Great Divide. Not long before nightfall they found a long boat with a set of oars, slightly hidden and secured along the rushing river. The party set off across the river in the morning. The current was strong and steady, except for a chute midway across. The boat rocked violently in the turbulence. Half the party was almost tossed overboard. Malnarr caught the barbarian before he fell over, but Salix was not so lucky. He was quickly rushed downriver in the stronger current before the party could recover and turn the boat to the south. The rest of the party eventually caught up to Salix at the north end of Tanick-Tia, where the river calms down. They disembarked on the eastern shore and headed north. Before leaving the swamp they were attacked by monstrous vine horrors and crocodiles. After dispatching the beasts and continuing north, the party encountered a ruined, stone citadel standing three stories high. Nicolas’ investigation found that there were no identifying markers on the sides not facing the river. On the northeastern side was a set of heavy stone double doors. Jaronyx attempted to open them, only to find that they were barred from the inside. This racket caused a stir from inside. Lizardfolk appeared in the gaping hole on the top floor and began to shoot at Salix and the Barbarian with their blowguns and javelins. Taking cover, the party found a large blue and grey banner with a black raven head on the northwestern side of the citadel. The party eventually fled into the jungle, only firing a single shot in return.

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Session Notes - 7
06-10-11

The party continued north along the river bank until they reached a wide bridge that spans the Great Divide. They were met by a group of Khedesh guards who gave directions to the capital. On the third day of the journey to the capital, the party eventually ran into another traveler, Berenike Wrenn, who was found on the side of the road defending his wagon against a group of lizardfolk that attacked and killed his guard. They accompany Berenike the rest of the way to the capital at which point he headed off to the national church, the Prophets of Eternal Sleep. The following day they met with the elderly Teodory Richter, the King of Khedesh, who left shortly thereafter and allowed his adviser to speak in his place. Chane informed the party that the kingdom has been at war with the kingdom of Morngram for centuries. Khedesh spies gathered evidence that slaves from foreign lands have mysteriously been trickling in and sent to work in camps throughout the enemy’s land. This occurrence has puzzled the kingdom because the entire continent of Ethras is completely surrounded by an impassable ring of mountains. The growing strength of this enemy has caused the lizardfolk to the south to become an even more dangerous threat. To combat this, they have sought to simultaneously weaken their enemy and strengthen themselves by setting the slaves free and giving them a chance to make their way home. The party also met with some contacts that Chane provided, including the head of their spy network, Lia. Lia told the party that they should go back across the Great Divide and meet up with one of the
Khedesh spies, Evie, at a town known as The Crossroads to receive further instruction. She handed
Pelios a wooden ring with the symbol of dark, violet fist and told him to bring this to Evie. When they are ready to move out, they should see her again.

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Session Notes - 8
07-08-11

The party heads to the temple of the Raven Queen to find the dead guard that seems to be walking
around. After entering the temple they are unable to come up with any leads. The next day they head to the town of Darton to meet up with Lia before crossing into Morngram. Upon arriving in Darton a crowd has gathered in the town square to talk about the latest kidnapping. Troops from Morngram have managed to sneak in and kidnap a local family. Although tragic, it is business as usual for the small town. Knowing how local ruffians like a certain Tiefling think, she offers a reward for the delivery of the family back to Darton, unharmed, and then rushes off toward the northernmost point in the river. She points to the crossing point behind a large waterfall. The party crosses over after being prodded to hurry by Lia.

In the morning they arrive at Thornshire and head to the local tavern. Inside are several Morngram guards, drinking making demands of the staff. An officer comes in and spurs them back to work. The party learns that a group of soldiers came in with new slaves the previous night. The slaves were transferred to a second group of soldiers and the first group left for a temple in the woods to the northwest. Searching around town for more clues, Nicolas spots the officer entering one of the buildings in town. Shortly after, a group of soldiers rush into the building. They do not spend much time inside before rushing out of the building and head off in the direction that the soldiers who kidnapped the family from Darton went.

The party follows the soldiers into the woods. The trail leads to a crumbling temple to Bane. They eventually find an undead cleric inside and zombies wearing the armor of Morngram soldiers. The party defeats the undead and takes a mysterious black gem from the cleric. Sounds begin to come from outside of the temple. Hundreds of undead are found outside, completely surrounding the temple. Inside the temple, a not-quite-dead-yet Morngram soldier is found in a sarcophagus. Coughing up blood he tells the party that the slaves were sent west, before he passes on. The party fortifies their position and fights off a wave of humanoid zombies.

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Session Notes - 9
09-02-11

The party boarded up the windows of the temple once again. Two meager groups of zombies and
undead hounds came through one of the windows and a hole in the floor of the temple. After beating
them down, the zombies retreat back to the tree line once more. The bodies of the hounds and zombies are hacked up and thrown into the hole. Boards are used to block entry from the floor and one of the bookcases is moved into a position to fall on top of the hole. One of the large braziers is moved in front of the window that was broken into previously.

As the zombies approach to assault the temple for a third time, the party fires to thin out the numbers, killing a few smaller zombies. The zombies are briefly held back, but finally manage to open a new hole in the temple floor and break through one of the windows whose defenses have held since the initial attack. Undead hobgoblins and zombies oozing black filth are among their numbers. A zombie resembling the guard of Berenike Wrenn who was killed in Khedesh and brought to the temple of the Raven Queen is also among the attackers. The party battles back against the horde as more pour in through the breached defenses.

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